Ragdoll Reality Weapons: All 31 Named, Grouped by Unlock
Every weapon the developer names, sorted by how you get it: three in the starting kit, nine unlocked with kills at unpublished thresholds, twenty sold in five packs. Kill counts and damage numbers are not published, so both are marked unknown rather than estimated.
Last updated:
31 weapons are named across the official description and the five weapon packs. Nine unlock with kills at thresholds nobody has published.
- Fists, Push and Grab are in the starting kit — no unlock needed
- Pistol through Flamethrower are kill-unlocked, and three of them are also sold directly
- Twenty more come only from packs, four per pack, 19–39 R$ each
Doesn't apply when: Nobody has published the kill count for a single unlock, including the developer. Any page showing you a kill figure per weapon is guessing, and this page says so instead.
What the weapon set actually contains, 26 Oct 2026
- 31
- Named weapons
- 3
- Starting kit
- 9
- Kill-unlocked
- 19
- Pack-only
distinct names, see counting notes
Fists · Push · Grab
thresholds unpublished
20 listed, C4 appears twice
The game's own description says "20+ WEAPONS", which is accurate and useless at the same time. Reading the description and the five pack descriptions together gives 31 distinct names, and the interesting part is not the total — it is that the three groups behave completely differently, and one of them is not really a list at all.
Source: official — The game description on roblox.com/games/127932298993998, plus apis.roblox.com/game-passes/v1/game-passes/{id}/product-info for pack contents checked 2026-10-26.
Where the 31 names come from
| Source | Names | Count |
|---|---|---|
| Starting kit, named in the description | Fists, Push, Grab | 3 |
| Unlocked with kills, named in the description | Pistol, Bat, Machete, Shotgun, Sniper, Minigun, Rocket Launcher, Flamethrower, C4 | 9 |
| Toys Pack | Water Balloon, Banana Peel, Bouncy Ball, Rubber Chicken | 4 |
| Sports Pack | Golf Club, Hockey Stick, Bowling Ball, Tennis Ball Cannon | 4 |
| Weather Pack | Lightning Staff, Tornado in a Jar, Snowball Launcher, Hail Cloud | 4 |
| Physics Pack | Gravity Gun, Magnet, Shredder, Black Hole Grenade | 4 |
| Explosives Pack | Airstrike, Missile Strike, Nuke, C4 | 4 |
| Total named | 31 after removing one duplicate |
C4 is the duplicate: it appears in the description's own list and again inside the Explosives Pack. That is the first of the three counting problems, and it is the smallest one.
The starting kit: three tools, no unlock
Fists, Push and Grab are the verbs the game is built around, and none of them needs unlocking. Push and Grab are not weapons in the damage sense — they are how you move dummies, throw them off the 80-stud tower, and rip limbs off. Everything else in the game is an addition to those three.
Worth internalising before spending anything: the physics interactions that the game is famous for are free. A 19-Robux Water Balloon does the same job as a free Grab if the goal is to watch a dummy fall off something.
Nine weapons unlocked with kills
The description says "Unlock new weapons with kills" and names nine. It does not say how many kills, in what order, or whether the order is fixed.
| Weapon | How stated | Kill threshold |
|---|---|---|
| Pistol | Named in description | Unknown |
| Bat | Named in description | Unknown |
| Machete | Named in description | Unknown |
| Shotgun | Named in description | Unknown |
| Sniper | Named in description | Unknown |
| Minigun | Named in description, also sold at 149 R$ | Unknown |
| Rocket Launcher | Named in description, also sold at 199 R$ | Unknown |
| Flamethrower | Named in description, also sold at 99 R$ | Unknown |
| C4 | Named in description, also inside Explosives Pack at 39 R$ | Unknown |
Four of the nine are sold as shortcuts. That is not a contradiction — it is the shop selling time, not exclusivity. The distinction matters if you are deciding between grinding and paying: paying does not get you a weapon you cannot otherwise reach, it gets you one you have not reached yet.
Unknown· No kill threshold for any weapon is published in the description, the pass records, or anywhere else we could find. We have not measured them either, so this column stays empty.Nineteen weapons that exist only in packs
These are content, not shortcuts: none of the twenty names below appears in the main description, so there is no free route to them that we can find.
| Pack | Price | Weapons |
|---|---|---|
| Toys | 19 R$ | Water Balloon · Banana Peel · Bouncy Ball · Rubber Chicken |
| Sports | 19 R$ | Golf Club · Hockey Stick · Bowling Ball · Tennis Ball Cannon |
| Weather | 24 R$ | Lightning Staff · Tornado in a Jar · Snowball Launcher · Hail Cloud |
| Physics | 29 R$ | Gravity Gun · Magnet · Shredder · Black Hole Grenade |
| Explosives | 39 R$ | Airstrike · Missile Strike · Nuke · C4 |
The bundle — All Weapon Packs at 89 R$ — covers all five and saves 41 R$ against buying them separately. The passes page does that arithmetic in full, including the four expensive passes that ship without a description.
Note the shape of this list: four novelty weapons per pack. Golf clubs, water balloons, rubber chickens, a hail cloud. This is a physics sandbox selling toys, and the packs are priced accordingly — 19–39 R$ for a set of four, while a single famous gun in the description costs 199 R$ on its own.
Attachments are a second system, not a weapon list
The Gunsmith pass exists because weapons have attachments, which is the part of this game that the "20+ weapons" line hides completely.
| What Gunsmith unlocks | Detail from the description |
|---|---|
| All attachments, all guns | "instantly, no weapon levels needed" |
| Optics | Including pass-only magnified scopes |
| Other slots | Suppressors, grips, lasers, lights |
| Skins | Tan and Multicam variants |
| How to open it | Press B, then build the loadout |
Two things follow. Weapons have levels — the pass removes a levelling requirement, which means there is a levelling requirement. And weapon modification is a real system with five slots, which is more depth than the weapon count suggests.
None of the attachment effects carry published numbers. A suppressor exists; whether it changes damage, sound radius, or both, is not stated.
The three counting problems
If a page tells you this game has exactly twenty weapons, one of these three is why the number is wrong.
| Problem | What happens | Consequence |
|---|---|---|
| C4 appears twice | Once in the description's list, once in the Explosives Pack | Double-counting adds a phantom weapon |
| Shredder appears twice | A playground trap in the description, and a Physics Pack weapon | Cannot tell if the 29-R$ pack sells the trap or something else with the same name |
| Push and Grab may not be weapons | They are interaction verbs with no damage claim | Counting them inflates the "free weapons" figure |
The Shredder collision is the one we would flag hardest, because it is the only case where a paid pass may be selling something the playground already gives you for free. The description puts Shredder in the trap list ("Shredder, train, wrecking ball, spike pit, human cannon, seesaw") and the pack description calls it one of four Physics weapons. Same word, two roles, no way to resolve it from the text alone.
What is not known, and will not be invented
Four gaps, listed rather than filled:
- Kill thresholds. Nine weapons, zero published numbers. This is the single most-asked question about the game and nobody has answered it with evidence.
- Damage per weapon. No description mentions damage. A nuke and a water balloon have no stated difference beyond the effect.
- Whether pack weapons arrive unlocked or join the kill queue. The descriptions say "yours forever" and "unlock all 4", which reads as immediate, but the verb is not definitive.
- What happens to an attachment's stats. Five slots exist; their numbers do not.
If the game publishes any of these, the page gets a dated update rather than a quiet edit. The status page records when the game itself last changed, which is the other half of the picture.
Related pages
- Weapons hub — the same set from a "what should I use" angle.
- All game passes — prices for all 16, including the four with no description.
- Game passes hub — the buying decision, not the list.
- Scripts — why auto-farm for kills is the only shortcut that works here.
- Guide hub — how a session actually plays out.
- About — how each kind of fact on this site is labelled.
Frequently Asked Questions
How many weapons are in Ragdoll Reality?
31 distinct names appear in the official materials: 3 in the starting kit, 9 unlocked with kills, 20 in packs with one duplicate. The developer's own line is "20+", which is true but does not describe the structure.
How many kills do you need to unlock a weapon?
Unknown. The developer has not published a threshold for any weapon, and we have not measured them. Any specific number you see elsewhere is an estimate presented as a fact.
Can you get the Minigun, Rocket Launcher or Flamethrower without paying?
According to the description, yes — "unlock new weapons with kills" covers them, and the same three are also sold at 99, 199 and 149 R$. Paying buys time, not exclusivity.
What is the best value weapon pack?
Toys and Sports at 19 R$ each, four named weapons apiece. All Weapon Packs at 89 R$ gets all twenty for 41 R$ less than the five separate purchases.
Is the Shredder a weapon or a trap?
Both names appear. The main description lists Shredder among playground traps; the Physics Pack description calls it one of four weapons. We cannot tell from the published text whether the pass sells the same object or a hand-held version, so we do not claim either.
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All 16 Ragdoll Reality Game Passes, With Prices
Sixteen passes exist in Ragdoll Reality, from a 19 Robux Toys Pack to a 399 Robux all-guns unlock. Read from the Roblox API on 26 October 2026, with the developer's own description for each and the arithmetic on bundles versus singles.
Ragdoll Reality Status: A Dated Snapshot, 26 October 2026
Every field the Roblox API exposes, read on 26 October 2026, plus an update history reconstructed from pass creation dates — the closest thing to a changelog this game has. Also: how far off the tracker sites are.