Ragdoll Reality Weapons: All 31 Named, Grouped by Unlock

Every weapon the developer names, sorted by how you get it: three in the starting kit, nine unlocked with kills at unpublished thresholds, twenty sold in five packs. Kill counts and damage numbers are not published, so both are marked unknown rather than estimated.

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31 weapons are named across the official description and the five weapon packs. Nine unlock with kills at thresholds nobody has published.

  • Fists, Push and Grab are in the starting kit — no unlock needed
  • Pistol through Flamethrower are kill-unlocked, and three of them are also sold directly
  • Twenty more come only from packs, four per pack, 19–39 R$ each

Doesn't apply when: Nobody has published the kill count for a single unlock, including the developer. Any page showing you a kill figure per weapon is guessing, and this page says so instead.

What the weapon set actually contains, 26 Oct 2026

31
Named weapons

distinct names, see counting notes

3
Starting kit

Fists · Push · Grab

9
Kill-unlocked

thresholds unpublished

19
Pack-only

20 listed, C4 appears twice

The game's own description says "20+ WEAPONS", which is accurate and useless at the same time. Reading the description and the five pack descriptions together gives 31 distinct names, and the interesting part is not the total — it is that the three groups behave completely differently, and one of them is not really a list at all.

Source: official — The game description on roblox.com/games/127932298993998, plus apis.roblox.com/game-passes/v1/game-passes/{id}/product-info for pack contents checked 2026-10-26.

Where the 31 names come from

SourceNamesCount
Starting kit, named in the descriptionFists, Push, Grab3
Unlocked with kills, named in the descriptionPistol, Bat, Machete, Shotgun, Sniper, Minigun, Rocket Launcher, Flamethrower, C49
Toys PackWater Balloon, Banana Peel, Bouncy Ball, Rubber Chicken4
Sports PackGolf Club, Hockey Stick, Bowling Ball, Tennis Ball Cannon4
Weather PackLightning Staff, Tornado in a Jar, Snowball Launcher, Hail Cloud4
Physics PackGravity Gun, Magnet, Shredder, Black Hole Grenade4
Explosives PackAirstrike, Missile Strike, Nuke, C44
Total named31 after removing one duplicate

C4 is the duplicate: it appears in the description's own list and again inside the Explosives Pack. That is the first of the three counting problems, and it is the smallest one.

The starting kit: three tools, no unlock

Fists, Push and Grab are the verbs the game is built around, and none of them needs unlocking. Push and Grab are not weapons in the damage sense — they are how you move dummies, throw them off the 80-stud tower, and rip limbs off. Everything else in the game is an addition to those three.

Worth internalising before spending anything: the physics interactions that the game is famous for are free. A 19-Robux Water Balloon does the same job as a free Grab if the goal is to watch a dummy fall off something.

Nine weapons unlocked with kills

The description says "Unlock new weapons with kills" and names nine. It does not say how many kills, in what order, or whether the order is fixed.

WeaponHow statedKill threshold
PistolNamed in descriptionUnknown
BatNamed in descriptionUnknown
MacheteNamed in descriptionUnknown
ShotgunNamed in descriptionUnknown
SniperNamed in descriptionUnknown
MinigunNamed in description, also sold at 149 R$Unknown
Rocket LauncherNamed in description, also sold at 199 R$Unknown
FlamethrowerNamed in description, also sold at 99 R$Unknown
C4Named in description, also inside Explosives Pack at 39 R$Unknown

Four of the nine are sold as shortcuts. That is not a contradiction — it is the shop selling time, not exclusivity. The distinction matters if you are deciding between grinding and paying: paying does not get you a weapon you cannot otherwise reach, it gets you one you have not reached yet.

Unknown· No kill threshold for any weapon is published in the description, the pass records, or anywhere else we could find. We have not measured them either, so this column stays empty.

Nineteen weapons that exist only in packs

These are content, not shortcuts: none of the twenty names below appears in the main description, so there is no free route to them that we can find.

PackPriceWeapons
Toys19 R$Water Balloon · Banana Peel · Bouncy Ball · Rubber Chicken
Sports19 R$Golf Club · Hockey Stick · Bowling Ball · Tennis Ball Cannon
Weather24 R$Lightning Staff · Tornado in a Jar · Snowball Launcher · Hail Cloud
Physics29 R$Gravity Gun · Magnet · Shredder · Black Hole Grenade
Explosives39 R$Airstrike · Missile Strike · Nuke · C4

The bundle — All Weapon Packs at 89 R$ — covers all five and saves 41 R$ against buying them separately. The passes page does that arithmetic in full, including the four expensive passes that ship without a description.

Note the shape of this list: four novelty weapons per pack. Golf clubs, water balloons, rubber chickens, a hail cloud. This is a physics sandbox selling toys, and the packs are priced accordingly — 19–39 R$ for a set of four, while a single famous gun in the description costs 199 R$ on its own.

Attachments are a second system, not a weapon list

The Gunsmith pass exists because weapons have attachments, which is the part of this game that the "20+ weapons" line hides completely.

What Gunsmith unlocksDetail from the description
All attachments, all guns"instantly, no weapon levels needed"
OpticsIncluding pass-only magnified scopes
Other slotsSuppressors, grips, lasers, lights
SkinsTan and Multicam variants
How to open itPress B, then build the loadout

Two things follow. Weapons have levels — the pass removes a levelling requirement, which means there is a levelling requirement. And weapon modification is a real system with five slots, which is more depth than the weapon count suggests.

None of the attachment effects carry published numbers. A suppressor exists; whether it changes damage, sound radius, or both, is not stated.

The three counting problems

If a page tells you this game has exactly twenty weapons, one of these three is why the number is wrong.

ProblemWhat happensConsequence
C4 appears twiceOnce in the description's list, once in the Explosives PackDouble-counting adds a phantom weapon
Shredder appears twiceA playground trap in the description, and a Physics Pack weaponCannot tell if the 29-R$ pack sells the trap or something else with the same name
Push and Grab may not be weaponsThey are interaction verbs with no damage claimCounting them inflates the "free weapons" figure

The Shredder collision is the one we would flag hardest, because it is the only case where a paid pass may be selling something the playground already gives you for free. The description puts Shredder in the trap list ("Shredder, train, wrecking ball, spike pit, human cannon, seesaw") and the pack description calls it one of four Physics weapons. Same word, two roles, no way to resolve it from the text alone.

What is not known, and will not be invented

Four gaps, listed rather than filled:

  • Kill thresholds. Nine weapons, zero published numbers. This is the single most-asked question about the game and nobody has answered it with evidence.
  • Damage per weapon. No description mentions damage. A nuke and a water balloon have no stated difference beyond the effect.
  • Whether pack weapons arrive unlocked or join the kill queue. The descriptions say "yours forever" and "unlock all 4", which reads as immediate, but the verb is not definitive.
  • What happens to an attachment's stats. Five slots exist; their numbers do not.

If the game publishes any of these, the page gets a dated update rather than a quiet edit. The status page records when the game itself last changed, which is the other half of the picture.

  • Weapons hub — the same set from a "what should I use" angle.
  • All game passes — prices for all 16, including the four with no description.
  • Game passes hub — the buying decision, not the list.
  • Scripts — why auto-farm for kills is the only shortcut that works here.
  • Guide hub — how a session actually plays out.
  • About — how each kind of fact on this site is labelled.

Frequently Asked Questions

How many weapons are in Ragdoll Reality?

31 distinct names appear in the official materials: 3 in the starting kit, 9 unlocked with kills, 20 in packs with one duplicate. The developer's own line is "20+", which is true but does not describe the structure.

How many kills do you need to unlock a weapon?

Unknown. The developer has not published a threshold for any weapon, and we have not measured them. Any specific number you see elsewhere is an estimate presented as a fact.

Can you get the Minigun, Rocket Launcher or Flamethrower without paying?

According to the description, yes — "unlock new weapons with kills" covers them, and the same three are also sold at 99, 199 and 149 R$. Paying buys time, not exclusivity.

What is the best value weapon pack?

Toys and Sports at 19 R$ each, four named weapons apiece. All Weapon Packs at 89 R$ gets all twenty for 41 R$ less than the five separate purchases.

Is the Shredder a weapon or a trap?

Both names appear. The main description lists Shredder among playground traps; the Physics Pack description calls it one of four weapons. We cannot tell from the published text whether the pass sells the same object or a hand-held version, so we do not claim either.

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